Daniel Bolojan is a Vienna based computational designer, researcher and architect. He received his diploma from University of Applied Arts, Studio Zaha Hadid, were he was also a Research Assistant, teaching Processing, Mel scripting and Grasshopper.
In 2013, he founded his research studio nonstandardstudio, which focuses on generative strategies (e.g. growth processes, multi-agent systems etc.), targeting creation of highly complex autopoietic systems that offer new opportunities for architectural organization, articulation, and signification.
Since 2014 he is a Junior Associate with Coop Himmelbau where he has been practicing on numerous international projects and competitions. He is leading the office push to develop custom computational tools, computational design strategies, virtual reality/augmented reality applications, and robotic fabrication processes.
He is currently a PhD Research Fellow at University of Applied Arts Vienna, under the supervision of Patrik Schumacher, and also an External Lecturer at Innsbruck University.
Genetic algorithms, generative algorithms,design, robotics, science, architecture, technology, science fiction, art, animation, key-shaped animation, motion kinematics&dynamics, genetic algorithms, parametric design, computer graphics (CG), computer-generated imagery (CGI), virtual environments(VE) and immersible VE, rapid prototyping (RP), computer-aided manufacturing (CAM), bio-mimetic agenda, graphic art, maya, rhino, 3dmax, innovation, biotechnology, contemporary art, digital tools, rapid prototyping, advanced design, genetic codification, new materials, cellular systems